Added 3 experience types: melee, spell, and ranged.Removed projectile items, ranged weapons have infinite ammo.Removed minimal strength requirement for some weapons.Removed backstabbing (while invisible, opponent blind, etc).
- Removed strength, dexterity, and accuracy attributes.
- Added 'magic missile' spell which deals damage based on creature's spell damage attribute.
- Added spell damage and ranged damage attributes.
- 'Crafting' tech is acquired by default.
- (Except optionally in the 'free play' mode, where you can enable mana generation in the library.
- Mana is awarded only for conquest or defeating enemy waves in the 'endless' mode.
- Endless game mode: no conquest objective, recurring enemy waves, survive as long as possible.
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You can also get the free version from here. The highscores for this mode will be based on how many turns you were able to survive.Īs always, the update is already available on Steam, Itch.io, and Humble Store. This is a game mode for players who don't necessarily enjoy venturing out and exploring the world. The last big addition is the 'endless mode', where you are tasked with defending your dungeon from incoming enemy waves for as long as possible. This redefines the combat experience in KeeperRL in a major way, making it much more tactical and fun. There are also health-bars!Ī major addition to combat is the 'full control' mode, in which you control every minion in the team. Combat has been made more deterministic and slower, and creature attributes were changed to empower spellcasting characters. The second set of changes involves combat and training. You can read more about these changes here. You can optionally turn on mana generation in the library in the 'free play' mode, for those who will miss the old system. A lot of construction and item prices were rebalanced to accommodate this change. Mana is no longer generated in the library, but is instead awarded for conquering enemies. The first one redefines progression in the game, making it more dependent on conquest. The new features can be divided into three major groups. It took four months to finish and because it consists almost entirely of gameplay changes, it's a very, very juicy release! Share on Twitter Share on Facebook It's my pleasure to announce that KeeperRL Alpha23 is ready.